Project Assault
Red Bar = Progress, full means you will be able to fight the boss(not implemented)
Green Bar = Your current health, game will restart if the bar is depleted
Skill 1 = Otter: shoots and ice beam at a random enemy
Skill 2 = Turtle: Heals for a tenth of your max health
Goo Wall= A wall that will allow you to not get hit and heal safely and regenerate over time
Enemies=Will shoot once they get to position, every kill rewards you with "Reputation" which will go into unlocking airdrops for new items(not fully implemented)
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